![]() he has hard cc (airbone) both with his dash and ult, so if u see his pillar or ur against a wall, be mindful of his dash, and always be mindful of his ult. he is a mana champ, but he conserves it pretty well as he will only use his pillar to poke and not engage further unless he knows u have cd's/no flash. Ornn is a really easy match up for u but respect his damage. Hamgi says “(d blade, flash/teleport or ignite/teleport, bone plating/unflinching) ![]() Cleaver third item is generally good here too as it does a LOT of work in getting through all Ornn's bonus resistances.” He does massively outscale us in teamfights (as do most pure tanks), so we need to look to group on 2/2.5 items before Ornn starts to become unfairly difficult to kill. This is one of the few matchups where I tend to look for longer trades where we can utilize 2 casts of our Q. Use E1 to bait out his Q and E2 to dodge the final tick of his flame breath (which applies his brittle - a % max hp dmg passive if he autos us afterwards) and we should win every trade. ![]() There is no point where this champion can ever beat us in a 1v1 so long as we don't dump our W into his flame breath, but he is VERY capable of short trading with us effectively. Ornn is a tank that does an obscene amount of damage if you don't utilize dashes properly, but has no sustain in lane aside from his passive allowing him to build armor items. RandumPersin says “Take conqueror, rush BotRK, and this matchup is pretty good for us in lane. ![]()
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